Recently before the Episode 5 podcast, Steve and I were able to start a CY6 game. If you have never played or seen these rules you can check them out at the following address ...
Check Your Six ...
They cover air warfare in the Pacific and Europe for WWII along with air combat in the jet age.
Steve and I began our mission with a simple setup. 2 American Dauntless Bombers are returning from a run when a Japanese air patrol of 3 Zeros are moving to intercept. A call goes out to the carrier fleet who in turn dispatches 2 F4 Wildcats to assist.
American Dauntless full throttle to their home carrier
American Wildcats moving to assist
Starting Positions of forces
Zeros moving in for intercept ...
Zeros approaching ...
Zeros fire into the American flight
The first Zero hits true with his LVGs
His wingman hits as well. Lt Smith (Red 1) rolls his plane over and ejects.
Lt. Hack (Yellow 1) screams towards his Wildcats hoping the Zeros tail him.
Zeros adjusting for the strafe run
Lt Hack splits the formation allowing American Wildcats to get a shot at the passing Zeros. Lt. Hoard (Blue 1)gets gun rage and spends all his ammo. The American Wildcats are down to one effective plane, Lt.Messerle (White 1)
American Wildcats swing to get behind the Zeros whom are concentrating on the lone Dauntless.
The Zeros score another hit on the lone Dauntless. Debris from the effective shooting spray towards one of the Zeros whom BARELY manages to dodge.
Lt.Hack (Yellow 1) suddenly realizes that his rudder received damage allowing movement only to the right (only effecting one turn) He manages to keep the plane in the air after receiving more enemy fire .... thus becoming HEROIC for the rest of the mission.
Lt.Hack's bomber receives more enemy fire. His gunner falls victim and is KIA.
Lt Hoard (Blue 1) is out of ammo and getting to American airspace. One Zero gets gun rage and speads all his ammo as well. Lt Hack's Dauntless is almost home free.
The American Dauntless holds up and reaches American airspace. The Zeros pull off to fight another day. Lt.Hack, Lt.Hoard and Lt.Messerle all receive +1 experience rating to skills. Lt. Smith whom was forced to bail over sea was not found by search parties, he has been entered as KIA.