Monday, May 21, 2012

Classified ...


Greetings Troops,

     I have recently been asked to participate with my fellow WWPDers in an awesome project.  Sorry ... it is classified at this time and will soon be announced.  But WIPs for the project will not hurt the project.

     Enjoy these brief photos.  The platoon consists of 1 command half-track and 3 mortar half-tracks.  Nothing spectacular but a nice friendly reminder that I have not forgotten about my loyal followers.

Be safe, Keep the Paint flowing and the Dice rolling !

Joe ... aka Mezz



81mm Armored Mortars in production

Before the primer spray ...

I was able to have a nice day to prime !

Friday, April 20, 2012

Enter Stage Left ...

     Bob noticed a low moan coming from behind the doors leading to the morgue vaults.  To Bob's right was the morgue office door with the lights off.  That was odd since Nathan should be down here.  "Nathan should be down here. His office is to the right." Bob whispered.  The two moved to the office door.  The officer drew his weapon and flashlight.  Bob opened the door ever so slightly.


     "Nathan?" Bob whispered as he entered the office. 
  • Notice Roll - Rolled a 4, Needed a 4 - Passed
     Bob noticed a figure huddled under an office desk with two more shapes lying nearby.  "Nathan?" Bob whispered again while his eyes searched in the light of the officer's flashlight beam.  The officer moved towards the desk as Nathan peeked around the corner.  Bob knelt down next to Nathan and could see he was bleeding from his lower leg.  "Damn things attacked me!  I don't know what the heck is going on but get me out of here!" Nathan loudly pronounced.  It was obivous that rescuers made Nathan forget the situation at hand.  The officer turned and made a face.  Bad enough it was dark in here and now the civilians are talking out loud.


     The group made its way back to the elevator.  It seemed to take forever for the elevator to make it to the bottom floor.  Bob looked down and saw Nathan sitting with a look of despair on his face.  With a oddly cheery tone the elevator announced its arrival.  Bob and the officer dragged Nathan into the elevator and placed him on the ground.
  • Bob's Notice Roll - Rolled a 5, Needed a 4 or > - Passed
     Bob heard movement coming from down the hall.  "Did you clear the rest of the area Officer?"
  • Officer Notice Roll - Rolled a 3, Needed a 4 or > - Failed
     "I didn't hear or see anything else.  Besides, we need to get Nathan here up to the ER.  I will advise my supervisor what we have when he gets here."  The officer didn't even look out the elevator doors as they closed.  Bob could only hope he was just nervous and hearing things.  The night was only just beginning.


     Once off the elevator, the group got Nathan into a wheelchair and moved towards the ER.  As they entered the ER, the group of nurses and techs were still at the nursing station.  The charge nurse pointed towards an empty room.  The nurse, tech and doctor followed in the room and closed the curtain.


     Bob helped Nathan on to the bed.  Hospital staff began to hook up monitors to Nathan as the doctor approached.  "What happened Nathan?" the doctor asked.  Nathan looked around and began to relax.  "I am not sure.  One minute I was looking at an open door and the next thing I see is walking corpses everywhere."


     The nurse and doctor exchanged looks of concern and doubt.  They assisted with helping Nathan into a hospital gown and began the medical exam.  The nurse grabbed the coat of the doctor and nodded towards Nathan's leg.  Torn flesh and scratches were present.  The nurse began to clean the wound and dress it as Nathan explained one of the "walking corpses" had bit him as he was escaping to his office.  "Get some blood work going nurse as well as some penicillin on-board."  The nurse nodded and continued with her work.


     The "walking corpses" were moving.  Due to the officer's failed notice check, the movement Bob heard was the dead on the move.  20 corpses were present in the morgue at the time of the incident.  The hospital was a prime location for the dead invasion.  Night shift and the dark hallways only aided in the movement of these horrible creatures. Patients in various states of healing and bed status only aided in targets of opportunities.  The ER didn't know what terrible things were about to begin in the next hour.

Saturday, April 14, 2012

Savage Mezz Saturday WIP

Greetings troops,

     Just a Savage Mezz Saturday WIP for my loyal troops.  I will flesh out a character stat and background for you.  Feel free to use them in your games.  All I ask is an "update" or status report of your usage so I can use it as a "Where are they now?" posting for later.  Your name and such will also be included in the posting .... internet glory indeed!

Base coat of German Armor Yellow

Brown Ink to all, German Yellow highlights and red to the pants ...
     More to come !  Be safe, Keep the Paint flowing and the Dice rolling ...

Mezz

Wednesday, April 11, 2012

76 Shermans ... WIP (1)

Greetings troops,

     We are finally back into our house! And with that announcement I can say with confidence that I have my hobby area back.  I never realized how production and motivation is affected without this important aspect in the hobbyist toolbox.

     Recently, FOW announced the new Blood, Guts and Glory book to Late War.  And what a perfect motivator for my US Army Armor Company build.  I have 5, 75mm Shermans already completed.  Now to start bringing in heavier firepower and size.  I have had some great painting time with 5, 76mm Shermans.

     They should be finished in the next 2 weeks.  I can't wait to let them hit the table.  Enjoy the WIPs.

Sandbags and tank before inks ...

After inks, re-highlighting the sandbag and metal ...

Another tank, another view of sandbag highlights
Be safe, Keep the Paint flowing and the Dice rolling ...

Mezz

Friday, March 23, 2012

Code Red ...

     Bob was running full speed up the 4 flights of stairs from the security office to the ER.  It was amazing how adrenaline would push anyone farther and faster.  Bob was past his prime as far as fitness goes.  He turned the corner into the ER with a purpose as the the staff wondered what the rush was.

     Bob was about to have a heart attack and bent over to catch his breath.  One of the RNs came running over and helped him to a chair.  "What's wrong Bob? What the heck are you killing yourself over?"

     Bob looked up and said "Where is the off-duty officer? The morgue has something bad going down."

     The off-duty officer walked over to Bob and glanced down.  It was not like Bob to get overly excited.  "What's going on Bob? Why the rush up here?"

     Bob took a deep breath and shot off the phone conversation he had with Nathan.  The off-duty officer looked around and saw the nursing staff huddled around listening to the story.  He glanced over to the unit secretary. "Mary, call the off-duty sergeant and advise him I want him to come out here so I can tell him what's going on.  Meanwhile I am gonna go with Bob and check on Nathan.  I know how his coffee gets the best of him at times."  The sly comment caused some to chuckle and others to smirk.  A little humor goes a long way.

      Bob let the officer walk ahead of him as they walked fast in the direction of the morgue.  Bob was unarmed and only had a small Motorola radio so he felt more comfortable with the police officer in front of him.  The elevators were a tad slower than taking the stairs.  The off-duty officer felt Bob needed a couple of minutes to recover from his earlier sprint.

  • Off-Duty Police Officer - Lazy
  • Attributes - Agility d6, Smarts d4, Spirit d5, Strength d7, Vigor d5
  • Skills - Fighting d6, Guts d6, Notice d6, Shooting d6, Stealth d4
  • Pace: 6"
  • Parry: 5
  • Toughness: 5

     The elevator doors opened to the hallway of the morgue.  The off-duty officer stepped out and stood for a second to listen and gain any knowledge of the situation.
  • Notice Roll - Rolled a 1, needed a 4 - Failed
    
     The officer moved forward noticing nothing suspicious.  Bob stepped out from behind the off-duty officer and turned down the volume on his radio.
  • Security Officer Bob - Gung ho 
  • Attributes - Agility d4, Smarts d6, Spirit d6, Strength d4, Vigor d5
  • Skills - Fighting d5, Guts d6, Notice d6, Stealth d5
  • Pace: 6"
  • Parry: 5
  • Toughness: 5
     Bob listened for anything that would possibly hint towards trouble.
  • Notice Roll - Rolled a 6, needed a 4 - Passed
     Bob noticed a low moan coming from behind the doors leading to the morgue vaults.  To Bob's right was the morgue office door with the lights off.  That was odd since Nathan should be down here.  "Nathan should be down here. His office is to the right." Bob whispered.  The two moved to the office door.  The officer drew his weapon and flashlight.  Bob opened the door ever so slightly.
 



Tuesday, February 28, 2012

From Russia with Love

Greetings troops,

Just some brief shots of the Soviet troops going to Steve.  It's part of a force trade that we are doing.  He will be basing the troops to match his other comrades.  Enjoy !

Look to WWPD to see these boys in action !




Gun Metal going on ...

More Gun Metal ...

Beige Brown to Rifles and various items ...

MORE Beige Brown ...


     Just got the skin highlights and Black to the boots.  A black wash will be applied to the metal to dull the shine and brown wash on the wood to get some shading.

     Once done these comrades will be placed on a train to the Eastern Front (Steve of WWPD) for field maneuvers (basing) with the last stop being the front ...

Keep Paint the flowing and the Dice rolling ...

Joe ... aka Mezz

Sunday, February 26, 2012

Early War ... Noob to the front !

Greetings troops,

The other evening I was able to get an Early War battle in with Steve.  I was running German Infantry vs. Steve's dreaded Panhards and French.  As usual I am not good at remembering blow by blow since its been some days since the battle took place.  I was able to get some awesome pictures and use the new Version 3 rules, hope you enjoy them !

Look to WWPD for additional photos and comments regarding the battle.

Infantry moving through the swamp towards objectives

Infantry in Ruins

One of Steve's Objectives.  Caught some troops in the latrine !

First kill ... which happens to be my Panzer III Cmdr

Panhards moving fast on road ... 18" !!!

How my rolls went all game lol ... 

"Do we have to go through the swamp?"

2nd Platoon coming across the swamp

Mortar teams take out one panhard !

French Mortars moving to setup

Tank Killers getting an angle ...

Peek - a - BOO !

Sneaky Panhards attempting a flank move ... 

Mortars taking incoming ...

Panhards vs German Armored cars 

Aggressive armor moving to take out tank killers and Panzer IIIs

Steve's roll had to jump on the fence and shout "yes!" No lie this is how the die came to rest ...

Steve's Panhards still moving towards Mortar teams ...

Armored cars not going quietly into the night ... takes out 2 more Panhards

Another Panhard loss to the Stuka ... the Soma had a bomb bounce off ... DANG IT !

Another sneaky Panhard finds the back door is contested ...

Burning Panhards ...

Stuka run ...

Last armored car falls to an antitank gun ...

Luck ran out ...

Last stand of the tank killers ...

French infantry getting ready for an initial assault ...

This would be the 1st of two failed assaults ...


The game would finalize at 5-2, I would go to lose 3 moral test on three platoons and leave the field to the french.  Awesome game with some crazy events.  Much respect to French capabilities ... especially those swarming Panhards !

Keep the Paint flowing and the Dice rolling !

Joe ... aka Mezz