Showing posts with label Tournaments. Show all posts
Showing posts with label Tournaments. Show all posts

Tuesday, January 24, 2012

7th Annual Ft. Lee's FOW

Greetings troops,

A couple of Saturdays ago I was able to attend this event with Steve, Luke, Dirty John and Eric Turner.  It was a doubles tournament with some different scenario rules by Ron, the tournament host.  Enjoy the pictures and then check out the information regarding the event.

Our initial battleground before our General reassigned our forces

The 1000 points of Germans I commanded

The site of our first battle ...

Dirty Jon and I placing our forces ...

NEBS !

Panzer IIIs in an olive grove

Panzer III's led by Dirty Jon attempting to flank ...

My Nebs and Wespe artillery line ...


Our second battle ... push the allies off the Italian beach

Pioneers moving in trucks ...

Allies digging in just off the beach ...

There was a total of 14 teams with 28 players plus 2 Army Commanding Generals.

Allied armies were commanded by Bill.  Allied armies present were 
  • US Infantry
  • US Armor Infantry
  • US Armor
  • US Glider Infantry
  • US/Canadians Special Service Forces (SSF)
  • British Infantry with Churchill's
  • French Goumiers 
  • Free Polish Infantry with Armor support.
German Commander was Steve of WWPD fame.  German units present were
  • Panzer Grenadiers
  • Grenadiers
  • Panzer Company
  • Herman Goring Division (Which I controlled infantry and artillery of this division)
  • Fallschirmjagers 
  • StuG Company
There was a total of 7 scenarios which involved the following scenerios
  • Modified No Retreat (Anzio and Mt Cassino)
  • Modified Meeting Engagement with Domination points
  • Frontline Domination
  • Cauldron
  • Dust Up
  • City fight (Not one step back)
Allied armies won 9 out of 14 games. German troops won 3 games (OUCH) and 2 games ended in draws.
German soldiers won Monte Cassino twice even with Mountaineers attacking in both rounds

After points were added up the winners of many categories were announced ...
  • Best Winning Generals; James & Jeff (Allies) w/Free Polish infantry with armor support
  • Best Losing Generals: Jen & Matt (Germans) w/PzGren and Pz Co
  • Best Painted Army: Tom (French Goumiers)
  • Best Tanker: Adam & Doug (PzGren) killed 12 tanks
  • Best Infantrymen: Luke & Eric with 11 successful infantry assaults
You can read more about this event at the following ...
Thanks to Ron and all that assisted with the scenarios and table setup. Awesome event indeed !

Be safe .... Keep the Paint flowing and the Dice rolling.

Joe ... aka Mezz

Thursday, August 18, 2011

I95 Guns of August Photos

Greetings Troops,

The I95 guys have posted 125 photos of FOW gaming goodness.

You can see them at this link : I95 GOA 2011

Enjoy ... be safe. Keep the Paint flowing and the Dice Rolling ...

Joe ... aka Mezz

Monday, February 7, 2011

Thoughts of Williamsburg Muster 2011

Greetings troops,

On the previous posting I posted the pictures of the Williamsburg Muster.  I had a blast ... minus the allergies that attacked me.  Steve and I carpooled up and meet fellow WWPD'ers Dirty Jon and Luke.  20 players I believe made the trip so we had a great mix of troops to play against.

I played Steve in Game 1, Mad Dog Tom (another fellow gamer) in Game 2 and finished off against Otto in Game 3.  Since it has been a couple of days I can't remember specific forces but I will give a brief run down and what I learned from my losses (which was all three games lol)

For the tournament I brought an HQ (with 2 bazookas extra), 2 Rifle Platoons, 1 Weapons platoon (LMGs and 60mm Mortars), 81mm Mortar Platoon, Combat Engineer platoon (3 extra bazookas), 5 Shermans and a M-10 Platoon.

Steve and I were taking the field in Game 1.  There was bocage and buildings through out the board.  Steve was running Germans, which consisted of mechanized troops, Panzer IVs, Nebs, 2 Tigers and 3 Pumas.  I was running the Big Red 1 infantry.  Long story short ... Steve zipped up the middle with his transports and was able to swing behind my forces.  One platoon evaporated under a hail of machine gun fire.  My engineers were pinned and slowly chewed up by Tiger machine guns.  Reserves never showed and eventually I had nothing that could contest.  Steve's game 6-1.
  • I learned that I shouldn't have left the Shermans off the table.  They would have been a great cover for the infantry.  I had brought out mortars thinking I was gonna smoke for troop movement but failed to grasp that my troops wouldn't need it it we got flanked first.  Which happened .... and I learned a great lesson 
My second game was against Mad Dog Tom and his mechanized German force.  Remembering what I had seen 1st round I did deploy the Shermans along with my Engineers and a Rifle platoon.  I can't remember the exact moves but Tom was able to bring his Panzer IVs along with his transports to bare against my Engineers, Rifle platoon.  I was able to score kills against the transports but the gunfire was too much to bare after time.  Tom's nebs were delivering great pinning fire as well.  Eventually I believe I fail a motivation check and saw the US leave the field.
  • Again, transports blazing with machine guns caused havoc against my infantry.  The engineers did hold their own against the tide and took 3 transport teams with them.  I had placed the Shermans on the other side of the board to flank the nebs and a tank killing platoon he had.  Instead I was bailing out and bog checking at the same time I was "dancing" in and out of TD fire.  Tom shared some good info and tips (just as Steve had) and we got another game since the time allowed it.  Thanks Tom ! 
The last game was against Otto and his Soviets running tank killers and rocket trucks.  It was a long slug fest.  The Soviets TD had an AT of like 14 or 15 which popped open my Shermans and M-10s.  Both platoons lef the field after failed motivation tests.  Once my armor components were gone my infantry had no hopes but to contest objectives and dig in.I had a chance to take out his rocket teams early in the game but swung my armor elements to support the infantry. BIG MISTAKE.  Rockets and tank fire whittled infantry down to motivation checks which were failed.  I literally lost the game with one failed company morale check.  Otto was a great opponent ... good game.
  • I should have taken out those rockets.  But I swung the armor elements to support the infantry which was moving to protect an objective that was not covered.  The mission had 3 objectives placed and I had deployed around a middle objective which then was removed.  So I had to act fast moving to protect.  It was the first time I played against Russians with that killing power.  The last time I faced Russians they were a lend lease Sherman company ...  hats off to Otto he stayed in there and it came down to the wire.
It was a great time.  I learned from every game I played and got in 4 solid games in one day.  How could that be bad ?!?! lol ...

Keep the paint flowing and the dice rolling .....

Joe ... aka Mezz 

Sunday, February 6, 2011

Williamsburg Muster 2011

Here is some pics from the Williamsburg Muster 2011 that fellow WWPDers Steve, Luke, Dirty Jon and I was at Saturday. I will get you an aar tomorrow but for now enjoy the pictures.

Be safe, keep the paint flowing and the dice rolling ...

Joe ... aka Mezz
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Monday, December 13, 2010

Icehouse Tournament Part 2 Briefing ...

Greetings troops,

This is Part 2 of the AAR debriefing of the Icehouse tournament.  If you missed Part I, you can click on the link ... Icehouse AAR Part 1.

Game 3 - Opponent Blair

The group took a lunch break and got back to business.  Game 3 was against Blair and his lend lease Russians.  Blair was also in the new category but none the less eager to hit the ground running.  The mission was No Retreat.  

I was unsure how this game was going to go.  Some factors were in my favor.  I had my assault platoon "Gone to Ground" and "Dug In" near one objective while I had my Shermans deployed in ambush (unseen until deployed).  My reserves including 1 rifle platoon and my mortars.  Blair had ground to move to get to me but had that ambush to worry about.

Blair moved forward and stopped.  He was taking shots with his machine guns with numerous tanks in the front while moving a large force of Shermans down my left flank towards a one lane bridge he would have to cross.  Shots were aimed and Blair moved cautiously towards my forces dug in. My reserves all came in on with reserve rolls, moving the infantry towards the bridge to assist delaying the tank horde. The mortars took a position in the rear to assist. I was losing maybe one stand a turn in both the dug in front and the flank forces holding the bridge but nothing that would force morale checks.  Time was a factor and it was do or die for Blair to push and get the objective.  I popped the ambush with the Shermans in the woods near the bridge.

Tanks began to fall.  I took out a tank of his and blocked the bridge.  Time ran out and I was still holding both objectives.  6-1, my win.  Great game Blair !

Hindsight .... Blair had a strong list.  Unfortunately, he had to get dug in infantry out of the area of the objectives.  I would have not changed anything.  I have learned in previous games and from my mentor Steve to hold on to the ambush as long as I can.  I was able to get my infantry on the board and move them into support of the left flank and choke point.  Both objectives had woods and my infantry and tanks could and did use them for effective defense.  Time was a big factor.  Blair did a good job. I enjoyed the game.

Game 4 - Opponent Miles

My last game of the event was against Miles and his German Mechanized Pioneer troops.  He had mechanized pioneers troops with halftrack transports, 3 Pumas, 3 Pak 40s and 1 KING TIGER !  The mission was Hasty assault and I won the roll to see which side of the board I wanted.  Looking at his forces I chose the side with a hill.  A very difficult terrain ravine was 8 inches in front of the hill.  

I chose to start the mission with the assault platoon, since they would be "Dug in" and "Gone to Ground" to start.  I had my Shermans, whom were the Immediate Ambush choice on the backside of the hill to limit shots by his Pumas and King Tiger.

The missions first two rounds went without much action as Miles moved his forces forward, taking shots at the infantry and not doing anything.  During this time I moved the shermans to the right flank placing 2 near a building and 2 on the backside of the hill out of view as well.

Miles moved his pioneers to the ravine and deployed 3 (maybe 4) bridges over the ravine and began to cross his transports and pumas.  The King Tiger sat back across the ravine. His Pak 40s came on during a reserve roll.  I was able to score my reserve of rifles, and had them move to the back side of the hill and wait to assist or fill the gap.

Round 4 was when the heat started.  Miles assaulted into my dug in troops with his transports and pumas.  Assaults and Counter Assaults were traded ending in the destruction of the Pioneer platoon and their transports.  The Pumas remained .... so I moved my Shermans over as not to expose to return fire from the Pak 40s and King Tiger.  Shots were traded and eventually my assault platoon was destroyed. I was able to keep the Pumas honest due to the Shermans. I moved the reserve platoon up to hold the objective.

Miles was able to get the King Tiger across the very difficult terrain (dang it ;P) and began to move towards the trenches.  Things were getting tight.  But Time was on my side and the game ended.  I was still holding the objectives. 4-3, my win.  Awesome game Miles !

Hindsight ... I was very happy with my forces.  I knew digging in and keeping out of sight was my best option.  Time was the factor if I could hold till time was done.  It was awesome to see Miles throw bridges and cross.  And I can see why he was using the transports and getting 3 machine gun shots with 7 transports.  I was surprised that he didn't get that King Tiger up on the hill sooner.  I feel the game would have been uglier and quite possibly the chance I would have lost the hill.  But it was a great game !

Well ... that is the down and dirty of the tournament.  The guys from Icehouse gaming group were awesome.  Great sports, good gaming and seemed like a great bunch to play FOW with.  I would not blink an eye to compete again with these fine fellows.  Steve placed 2nd just missing 1st by 1 point.  I can't remember where Luke and Jon exactly placed but it was 4th and 6th I believe (possibly 4th and 5th).  I wound up placing 10th out of 16.  Not shabby.  

It was a great time with great friends and so looking forward to doing it again.

Keep the paint flowing and the dice rolling ....

Joe ... aka Mezz



Sunday, December 12, 2010

Icehouse Tournament ...

Greetings troops,


This weekend Steve, Luke, Jon and I road tripped it to Between Books in Claymont, DE for a Flames of War Qualifier Tournament.  It was hosted by Jesse and the Icehouse gaming group.

We started our roadtrip Friday evening and met Pete Ellis in Glen Bernie, MD. Awesome fellow, treated us to a great round of beer and talked shop about everything in the wargaming world; including FOW as well. Pete is a contributing editor to Steve's Blog What Would Patton Do ? .  I hope we can get together once again and play some FOW ... it would be a great time.  Good luck to Pete Monday regarding a tournament he is participating in.

We got in late to our hotel Friday night ... tired but in high spirits.  Saturday morning we awoke about 9, taking advantage of sleeping in, and headed to the local IHOP to fuel up the tanks. 

We arrived early to Between the Books and was able to walk around the store and see the inventory.  It was a spread of sci-fi, fantasy, history, boardgames, RPGs and the such.  Nice store.

In the back of the store we were able to fit 4 tables, divided in half to allow for all present to play.  16 generals arrived with glory in the mind and bags of of lead in hand. All armies were late war and made with a cap of 1000 points. The following brief AARs are not exactly to the tee since I am writing them from memory ...

Game 1 - Opponent Mike A.

Mike was running Germans and like myself a noob to the FOW scene with about 1 year in game.  He was running HQ, German Stugs supported by a FJ platoon and Towed Nebelwerfers.  I had the 3rd US ID with HQ, Rifle Platoon, Assault Platoon, 2 sections of 81mm Mortars and 4 Shermans.  It was a free for all mission, meaning all units were on the board with deployment.

Not to bore you with all the details, Mike was able to pin my assault platoon all game (on my left flank), tore up my rifle platoon in the middle of the board attempting to use cover in buildings, popped 1 Sherman at long range and the other 3 engaging in front of the assault platoon.  3 of his Stugs moved on my right flank, staying out of assault range and finally taking out my mortars near the objective.  Uncontested objective, his win. 6-1.

In hindsight, I should have moved my Shermans to the right flank to assist the gap he used to move the stugs. He did an excellent job staying out of the Rifle Platoons assault range. He wasn't going to attempt to rush infantry, especially an assault platoon with Tank Assault 3.  Poor coverage of the right flank equaled failure and loss of the objective.  Good job Mike !

Game 2 - Opponent John

John was my next for Game 2.  Once again, John was a noob like myself.  Actually this was his 4th game ! No pressure there .... lol.  Encounter was the mission.  John was running German stugs and Panzer IVs. I was defending a city with a river running in front and a road leading north towards John.  I started the game with my assault platoon in the city and my 4 shermans; leaving my other Rifle platoon and the mortars in reserves. 

As expected, John came across the river and trading shots with the infantry fighting from the buildings. I moved the Shermans up the left flank, 2 near the building the infantry were shooting from and the others placed shooting at the 5 Stugs on my city's NE flank. He was just about in assault range and I was able to bail 2 drooling with thoughts of a pending assault with reserves coming ...  then John got his only reserve.
The Panzers took out 2 Shermans, bailed one and eventually forced them from the field.  My infantry attempted a tank assault, took heavy defensive fire and was pinned, attack stalled.  I got them back on their feet and into the buildings.  John maneuvered his tanks down the flanks shooting at the infantry and whittling down infantry stands.  Reserves NEVER came.  I was forced into a morale check numerous times and eventually failed.  My company left the field, John was last one standing. 6-1 John.  Great game.

Hindsight, nothing could have changed really.  John did place his tanks within assault range but being Round 1 I didn't pull the trigger.  I brought the tanks up hoping to clean some out and then pounce on the next turn hoping he still would not realize he was in assault range.  His reserves arriving quickly, eventually killed and forced the Shermans out of the field of battle.  The lone infantry unit was at a major disadvantage and not able to forcibly take on 8 to 10 tanks alone.  My Reserves must have taken a wrong turn at the fork in the road and NEVER made it on the board with 6 dice roll attempts. I believe the game went longer then it needed.  John could have moved out of infantry range and sat on the objective with no able response from me (especially with infantry reserves possible but that never came).  But it was a fun game and John & I laughed at my horrible situation.  Good game John :)

Lunch Break Thoughts

The first two missions were rough for me.  Free for all and Encounter are missions I have played in the past and always seem to give me a tad of trouble when running infantry lists.  I learned from the games and that is an important aspect of these games.  Everyone makes mistakes but learning from them is very important in this gaming system.  I can go back when thinking about these games and KNOW where the critical mistake or misjudgment was.

My next posting will cover Games 3 and 4 ... I want to split the postings so its not all in one long post.

Till the next posting .... Keep the Paint flowing and the Dice rolling .....

Joe ... aka Mezz

Tuesday, November 30, 2010

Recon photos ...

Greetings troops,

I thought I would just get brief update here ... Just a couple of photos taken with my camera on my phone as a test run. Since I have it with me while gaming, I thought I would kill to birds with one stone and not lug the digital camera everywhere.

I am getting some gaming in tonight at Steve's house. We are running some test lists for a tournament this month in Delaware. Sorry I won't give the details of the lists till after the tournament. I will say it is a 1000 point Late war tournament and I will be running Americans. We may also fit a CY6 game in as well.

I will be taking pictures and posting them from tonight but no notes as to what is going on .... not yet but I will promise I will.

WWPD: News from the Front Episode 7 will be completed this weekend as well, stayed tuned !

Enjoy the pictures ! ...






Keep the Paint flowing and the Dice rolling ...

Joe aka Mezz

Sunday, August 15, 2010

Guns of August Tournament

Greetings troops,

I was able to get my first tournament under my belt this past weekend.  I carpooled with Steve and his wife Lydia to Williamsburg,VA for the Guns of August tournament.  I had a blast and truly couldn't ask for a better experience.  HUGE thanks to Steve and Lydia for carpooling and such, it was an awesome time.

We arrived around 8 am and began to set up for the tournament.  We had 3 Italy boards and 4 desert boards to battle on.  Jon, a fellow player came and set up a beautiful board for demo games if anyone wished to play and learn.  

One, if only downside of the tournament was the no show of 6 players.  Unfortunately it hurt the axis to allies ratio as we had 8 allies and 4 axis.  I was able to get one game against axis forces and then had 1 british player and 1 american.  But I still had a great time.

 The first game I had was against Bob, running Axis forces.  The first mission was free for all.  Both side went to work and pushed forward.  I was able to bail his lone Tiger tank with my M10s.  The Tiger stayed out of action due to failed bail rolls for almost 80% of the game.  I wasn't able to take it out of action though I placed many holes and dents in it.  My Stuarts surged in the middle and was taken out by Panzers fairly quickly.  My infantry had tanks push them left and right along with rockets raining down on my head.  It was a good fight and Bob won 5-2

Next game was against Mike and his British playing Hold the Line (No Retreat).  I got the unlucky roll of being the attacker.  Mike had 8 platoons, 4 had to be in reserve, 2 had to be in ambush and the other 2 placed on the board.  I had to enter the small side of the board with tons of open land to get across to engage, with the knowledge that 2 ambushes were out there.  Mike had his 8 gun battery placed and a team of heavy mortars.  He also had air support as well.  NEEDLESS to say I was slaughtered getting across the open terrain.  His airplanes couldn't miss, his artillery was on fire and his mortars were on fire as well.  I had my Stuarts ambushed and lost 2.  By the time I was able to get anything within range I was able to take some units out but not anything platoon size.  I lost 6 - 1 ....

My last game was against Aaron and his Americans.  It was an awesome game.  We dealt each others numerous moral checks !  Aaron passed 3 in a row just for one unit.  I was able to take out his contesting Shermans with my M10s who came out of reserve to assist.  I also rolled a reserve roll and brought in my Stuarts to help assist in contesting an objective.  The game was a blood bath .... 4-3 loss to Aaron.

Considering myself  humble, I was awarded the Best Sportsman Award which was a section of M10s ! I thank all whom voted for me.  I had a blast and met some great people .... I am looking forward to the next tournament for sure.

Well keep painting ..... and rolling dice !

Joe