Greeting troops,
I have had a recent twitch for some space combat. I know that Firestorm Armada is popular right now and the models look fabulous. I have also some basic knowledge of Full Thrust. So my question is .... anyone have a preference or experience to lean this general one side or the other ?
A brief yet small request to my blogging family.
Joe ... aka Mezz
My blog dedicated to miniature wargames and roleplaying RPGs. Feel free to join the troops, relax and participate in the discussion ...
Thursday, January 20, 2011
Tuesday, January 18, 2011
Zombies !!!
Greetings troops,
Recently, during the holiday season I was able to venture off and grab a new board game called Zombies !!
The game is made by Twilight Creations. Currently there is 9 expansions to this game along with numerous other great games. You can see for your self all the game goodies at Twilight Creations
The game (in its 2nd edition) comes with the following:
In true gaming fashion, I lost. Ian was able to make it to the helipad and lift off.
Two thumbs up. I recommend it to all. It is great for the younger gamers in the family due to the simple game mechanics.
Keep an eye out ... I have some FOW pics coming this week of some bail out markers. We are also getting WWPD: Episode 11 in production for the end of the week. A nice gaming week !
Keep the Dice rolling and the Paint flowing ....
Joe .... aka Mezz
Recently, during the holiday season I was able to venture off and grab a new board game called Zombies !!
The game is made by Twilight Creations. Currently there is 9 expansions to this game along with numerous other great games. You can see for your self all the game goodies at Twilight Creations
The game (in its 2nd edition) comes with the following:
- Humans with shotguns (of course)
- Event cards
- Game tiles (city tiles with streets and buildings)
- Zombies (male and female)
- Bullet tokens and life tokens
- 2 - 6 sided dice
In true gaming fashion, I lost. Ian was able to make it to the helipad and lift off.
Two thumbs up. I recommend it to all. It is great for the younger gamers in the family due to the simple game mechanics.
Keep an eye out ... I have some FOW pics coming this week of some bail out markers. We are also getting WWPD: Episode 11 in production for the end of the week. A nice gaming week !
Keep the Dice rolling and the Paint flowing ....
Joe .... aka Mezz
Monday, January 17, 2011
WWPD: News from the Front - Episode 10
Greetings troops,
Just a friendly reminder that WWPD:NFTF Episode 10 is in full effect for listening pleasure.
You can click the link for the file or hit up iTunes and search WWPD.
WWPD: News from the Front
Joe ... aka Mezz
Just a friendly reminder that WWPD:NFTF Episode 10 is in full effect for listening pleasure.
You can click the link for the file or hit up iTunes and search WWPD.
WWPD: News from the Front
Joe ... aka Mezz
Wednesday, January 12, 2011
Mezz's Savage New World (2)
In the last posting for Mezz's Savage New World I posted the character sheet For William McCoy. This posting will be the character sheet for Jeff Savage, US Marshall.
McCoy and Savage walked across the street to the sheriff's office. The sheriff's office had a front desk near the door, the sheriff's main office, a spare room and the lockup. Simple and yet to the point.
"You can have the spare room. There is a bunk and a closet for your things. Here's a set of keys for the office, lock up and gun cabinet." McCoy tossed the keys towards Savage.
"Thanks, anyone else have access or just me?" Savage sat down and put his feet up on the desk.
"Nope. I haven't had a chance to swear in any deputies ... yet. Last sheriff was ran out of town by the local gang running rampant in this region." McCoy glanced out the window. "Amazed they haven't peeped their ugly heads out today."
"The day is young, my good sheriff." Savage smiled and walked over to the gun cabinet. The standard single and double barreled shotguns along with some Winchester Rifles were inside.
Suddenly the familiar sound of pistol fire was in the air. Savage grabbed his pistols and walked to the door. "Shall we go and meet our misunderstood citizens my good Sheriff ?"
"I spoke too soon, I have the worst luck." McCoy shook his head and walked out to greet the commotion.
McCoy and Savage walked across the street to the sheriff's office. The sheriff's office had a front desk near the door, the sheriff's main office, a spare room and the lockup. Simple and yet to the point.
"You can have the spare room. There is a bunk and a closet for your things. Here's a set of keys for the office, lock up and gun cabinet." McCoy tossed the keys towards Savage.
"Thanks, anyone else have access or just me?" Savage sat down and put his feet up on the desk.
"Nope. I haven't had a chance to swear in any deputies ... yet. Last sheriff was ran out of town by the local gang running rampant in this region." McCoy glanced out the window. "Amazed they haven't peeped their ugly heads out today."
"The day is young, my good sheriff." Savage smiled and walked over to the gun cabinet. The standard single and double barreled shotguns along with some Winchester Rifles were inside.
Suddenly the familiar sound of pistol fire was in the air. Savage grabbed his pistols and walked to the door. "Shall we go and meet our misunderstood citizens my good Sheriff ?"
"I spoke too soon, I have the worst luck." McCoy shook his head and walked out to greet the commotion.
Character Sheet
Name: Jeff Savage (Novice Experience)
Occupation: US Marshall
Race: Human
Pace: 6"
Traits:
Minor Hindrance:
Edges:
Gear:
I am so looking forward to testing these characters with this new system. Stay tuned !
Joe ... aka Mezz
Pace: 6"
Traits:
- Agility (d8)
- Smarts (d6)
- Spirit (d6)
- Strength (d8)
- Vigor (d6)
- Charisma (0)
- Parry (2+ half of Fighting Skill) (6)
- Toughness (2+ half of Vigor) (5)
- Fighting (Agility) d8
- Guts (Spirit) d4
- Investigation (Smarts) d6
- Notice (Smarts) d4
- Riding (Agility) d6
- Shooting (Agility) d8
- Tracking (Smarts) d6
- Curious - Wants to know everything
Minor Hindrance:
- Doubting Thomas - Character doesn't believe in the Supernatural
- Phobia - Fear of Water, -2 for trait tests involving water
Edges:
- Connections (Novice) - Can call upon powerful friends or favors
- Quick Draw (Novice, Agility d8) - draws weapons as a free action
Gear:
- Clothing, including Cowboy hat and boots - n/a
- Colt Pistols (x2) - 400 coins
- Boot Knife - 25 coins
- Coins in Pocket - 75 coins
I am so looking forward to testing these characters with this new system. Stay tuned !
Joe ... aka Mezz
Friday, January 7, 2011
Mezz's Savage World
Recently I was able to purchase Savage Worlds - Explorer's Edition with some holiday money. I have been following a fellow blogger's blog Savage Timmy's Playhouse that has been using this ruleset and was impressed with the game mechanics. So without further delay ... introducing one of my 2011 goals. Mezz's Savage New World.
The saloon was slow considering it was a weekend. McCoy glanced around the bar and noticed nothing that caught his eye. Out of town visitors seemed to be slowing down since the Flash. Matter of fact, everything seemed to be slowing down since the Flash.
McCoy looked left and saw a new face in town. He appeared to be a government type. Plain and serious. Loner with no one else sitting with him. McCoy ordered another shot and made his approach down the bar.
"New to town ?" McCoy said glancing for any signs of movement or weapons.
"Just got here." The stranger muttered. "Been riding a stagecoach for a week. Figured this saloon was a nice stop as any." He took another shot and another ordered. "Are you the welcoming committee ?"
McCoy smiled and shifted his weight to his gun hip. "Yes, you can say that. I am sherriff for these parts. I welcome every new face."
The stranger looked up and smiled. "Good to know. Name's Jeff. Jeff Savage. US Marshall at your service." The marshall opened his jacket and branished his badge. McCoy felt a wash of ease and sat next to Savage. Waving to the bartender, McCoy signalled for 2 more shots.
"I know I was riding a stagecoach for a week. And I know things seem to get hazy but I swear I am losing it. Yesterday, a flash occured like the sun hitting a mirror but so bright I had to shield my eyes. Know anything of it ?"
McCoy shrugged. "I saw it too. Matter of fact the whole town saw it and talking about it. Other than that it is just gossip about town, nothing more or less."
Standing up, McCoy motioned to Savage to grab the scotch. "We can head over to the sherriff's office and get ya settled in. I will fill you in on the town gossip and clicks."
Character Sheet
The saloon was slow considering it was a weekend. McCoy glanced around the bar and noticed nothing that caught his eye. Out of town visitors seemed to be slowing down since the Flash. Matter of fact, everything seemed to be slowing down since the Flash.
McCoy looked left and saw a new face in town. He appeared to be a government type. Plain and serious. Loner with no one else sitting with him. McCoy ordered another shot and made his approach down the bar.
"New to town ?" McCoy said glancing for any signs of movement or weapons.
"Just got here." The stranger muttered. "Been riding a stagecoach for a week. Figured this saloon was a nice stop as any." He took another shot and another ordered. "Are you the welcoming committee ?"
McCoy smiled and shifted his weight to his gun hip. "Yes, you can say that. I am sherriff for these parts. I welcome every new face."
The stranger looked up and smiled. "Good to know. Name's Jeff. Jeff Savage. US Marshall at your service." The marshall opened his jacket and branished his badge. McCoy felt a wash of ease and sat next to Savage. Waving to the bartender, McCoy signalled for 2 more shots.
"I know I was riding a stagecoach for a week. And I know things seem to get hazy but I swear I am losing it. Yesterday, a flash occured like the sun hitting a mirror but so bright I had to shield my eyes. Know anything of it ?"
McCoy shrugged. "I saw it too. Matter of fact the whole town saw it and talking about it. Other than that it is just gossip about town, nothing more or less."
Standing up, McCoy motioned to Savage to grab the scotch. "We can head over to the sherriff's office and get ya settled in. I will fill you in on the town gossip and clicks."
Character Sheet
Name: William McCoy (Novice Experience)
Occupation: Town Sherriff
Race: Human
Pace: 6"
Traits:
- Agility (d8)
- Smarts (d6)
- Spirit (d6)
- Strength (d8)
- Vigor (d6)
Skills:
- Shooting (Agility) d8
- Riding (Agility) d8
- Streetwise (Smarts) d6
- Tracking (Smarts) d6
- Swimming (Agility) d8
- Survival (Smarts) d6
Major Hinderance :
- Bad Luck (-1 benny each session)
Minor Hinderances:
- Loyal (never betrays his friends)
- All Thumbs (-2 on Repairs, Roll of 1 causes malfunction)
Edges:
- Quick Draw (Novice, Agility d8) may draw weapon as free action
- Alertness (Novice) +2 Notice
Gear (Load Limt 40 pounds - Stregth d8 X 5 = 40)
- Basic Clothing including Cowboy hat, boots etc
- Boot Knife - 25 coins
- Colt Pistol - 200 coins
- Double Barrel Shotgun - 150 coins
- Coins in pocket - 125
** Weapon stats to be listed at a later date. **
More to come, stay tuned .... Keep the Paint flowing and the Dice Rolling ...
Joe aka Mezz
Monday, January 3, 2011
Star Wars Adventure
Hello Troops,
With the New Year comes getting the cobwebs out and working on past projects. Please visit my Star Wars RPG Blog and follow along. I recently made a new post and it will follow along past RPG gaming with Steve, Sean and Lydia !
Planet's Doom - Star Wars RPG
Thanks and Enjoy ....
Joe ... aka Mezz
With the New Year comes getting the cobwebs out and working on past projects. Please visit my Star Wars RPG Blog and follow along. I recently made a new post and it will follow along past RPG gaming with Steve, Sean and Lydia !
Planet's Doom - Star Wars RPG
Thanks and Enjoy ....
Joe ... aka Mezz
Greetings 2011
Hello Troops,
I thought I would just post a brief hello for the New Year. Family plans have the painting on a halt for the next week or so but before that I was able to get the remaining 81mm US mortars done as well as the remaining US Sherman tank. I need to purchase a 2 1/2 ton truck for my pioneers and finish the hedge cutters for my tanks for a tournament at the Williamsburg Muster in Feburary.
Some plans for the New Year include ...
Be safe and have a Happy New Year 2011 .... Keep the Paint flowing and the Dice Rolling !
Joe ... aka Mezz
I thought I would just post a brief hello for the New Year. Family plans have the painting on a halt for the next week or so but before that I was able to get the remaining 81mm US mortars done as well as the remaining US Sherman tank. I need to purchase a 2 1/2 ton truck for my pioneers and finish the hedge cutters for my tanks for a tournament at the Williamsburg Muster in Feburary.
Some plans for the New Year include ...
- Tournament in Feburary - Williamsburg Muster
- Tournament in March - Cold Wars, PA
- Early War Flames of War Army Building - Germans
- CY6 action and squadron building
- Scenery and terrain building for gaming at home or away
Be safe and have a Happy New Year 2011 .... Keep the Paint flowing and the Dice Rolling !
Joe ... aka Mezz
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